Map Conversion (Legacy)
UNITY MAPS ARE NOW AVAILABLE
Map conversion documentation is legacy as we now support importing Unity maps!
Please take a look at the KiNO Map Documentation
Intendet Audience
This document is intended for people who have experience working with 3D software such as 3Ds Max or Blender.
If you have no expertise in 3D technologies, this document might not be helpful for you
This guide will lead you through the steps to convert/port a map from another game or model into CarX.
We will use Blender as an example software since it is free and is most popular for converting maps in CarX.
Physical Materials
Physical materials are assigned by adding a "tag" in the object's name like in example bellow:
Available materials and their tags:
Material | Tag |
---|---|
Asphalt | road_ |
Grass | grass_ |
Kerbs | kerb_ |
Sand | sand_ |
Snow | snow_ |
Gravel | gravel_ |
Dirt | dirt_ |
Ice | icyroad_ |
Object types
There are 2 tags for the object types:
- Object with no collision -
nocol*
- Riggid body -
rb*
Extras
You can add spawnpoints, and light sources to your maps. To do so you will have to create an "Arrow" object and name it accordingly.
To create a spawnpoint simply name it Spawnpoint
For light sources:
Spotlight - Spot
Pointlight - Point
Sun - Sun
Object names have to be in english.
Alpha (transparency)
For objects that have a transparent texture you will have to add one of the following tags:
Transparent without collision - alpha_
Transparent with collision - alphaCol_
Transparent with normalmap - alphaLit_
Material properties
In the material settings you can change specularity and roughness parameters.
Specularity is responsible for the sort of "glare" effect.
Roughness makes the surface more rough or smooth (smoother surface will be more reflective).
Afterword
CarX Map Tools plugin for Blender made by Zi9 is also supported.
Select the object that you want to apply the needed material and press the button. You can only assign one material to a single object.
Spawnpoints and light sources are saved to Extra Data file.